Accelerated Splatting using a 3D Adjacency Data Structure

Accelerated Splatting using a 3D Adjacency Data Structure

Abstract

We introduce a new acceleration to the standard splatting volume rendering algorithm. Our method achieves full colour (32-bit), depth-sorted and shaded volume rendering significantly faster than standard splatting. The speedup is due to a 3-dimensional adjacency data structure that efficiently skips transparent parts of the data and stores only the voxels that are potentially visible. Our algorithm is robust and flexible, allowing for depth sorting of the data, including correct back-tofront ordering for perspective projections. This makes interactive splatting possible for applications such as medical visualizations that rely on structure and depth information.

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Authors
  • Orchard, Jeff
  • Möller, Torsten
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Supplemental Material
Shortfacts
Category
Paper in Conference Proceedings or in Workshop Proceedings (Full Paper in Proceedings)
Event Title
Graphics Interface 2001
Divisions
Visualization and Data Analysis
Subjects
Computergraphik
Event Location
Ottawa, Ontario, Canada
Event Type
Conference
Event Dates
7 - 9 June
Date
June 2001
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