Towards Network Games with Social Preferences

Towards Network Games with Social Preferences

Abstract

Many distributed systems can be modeled as network games: a collection of selfish players that communicate in order to maximize their individual utilities. The performance of such games can be evaluated through the costs of the system equilibria: the system states in which no player can increase her utility by unilaterally changing her behavior. However, assuming that all players are selfish and in particular that all players have the same utility function may not always be appropriate. Hence, several extensions to incorporate also altruistic and malicious behavior in addition to selfishness have been proposed over the last years. In this paper, we seek to go one step further and study arbitrary relationships between participants. In particular, we introduce the notion of the social range matrix and explore the effects of the social range matrix on the equilibria in a network game. In order to derive concrete results, we propose a simplistic network creation game that captures the effect of social relationships among players.

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Authors
  • Kuznetsov, Petr
  • Schmid, Stefan
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Supplemental Material
Shortfacts
Category
Paper in Conference Proceedings or in Workshop Proceedings (Paper)
Event Title
17th International Colloquium on Structural Information and Communication Complexity (SIROCCO)
Divisions
Communication Technologies
Subjects
Informatik Allgemeines
Event Location
Nesin Mathematics Village, Sirince, Turkey
Event Type
Conference
Event Dates
June 2010
Date
2010
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