When Selfish Meets Evil: Byzantine Players in a Virus Inoculation Game

When Selfish Meets Evil: Byzantine Players in a Virus Inoculation Game

Abstract

Over the last years, game theory has provided great insights into the behavior of distributed systems by modeling the players as utilitymaximizing agents. In particular, it has been shown that selfishness causes many systems to perform in a globally suboptimal fashion. Such systems are said to have a large Price of Anarchy. In this paper, we extend this active field of research by allowing some players to be malicious or Byzantine rather than selfish. We ask: What is the impact of Byzantine players on the system’s efficiency compared to purely selfish environments or compared to the social optimum? In particular, we introduce the Price of Malice which captures this effi- ciency degradation. As an example, we analyze the Price of Malice of a game which models the containment of the spread of viruses. In this game, each node can choose whether or not to install anti-virus software. Then, a virus starts from a random node and iteratively infects all neighboring nodes which are not inoculated. We establish various results about this game. For instance, we quantify how much the presence of Byzantine players can deteriorate or—in case of highly risk-averse selfish players—improve the social welfare of the distributed system.

Grafik Top
Authors
  • Moscibroda, Thomas
  • Schmid, Stefan
  • Wattenhofer, Roger
Grafik Top
Supplemental Material
Shortfacts
Category
Paper in Conference Proceedings or in Workshop Proceedings (Paper)
Event Title
25th Annual Symposium on Principles of Distributed Computing (PODC)
Divisions
Communication Technologies
Subjects
Informatik Allgemeines
Event Location
Denver, Colorado, USA
Event Type
Conference
Event Dates
July 2006
Date
2006
Export
Grafik Top