Virtual and Real Body Experience Comparison Using Mixed Reality Cycling Environment

Virtual and Real Body Experience Comparison Using Mixed Reality Cycling Environment

Abstract

Different solutions present the usage of bicycles with Head Mounted Display (HMD) in which virtual scenarios are visualized as background for athletes training or as cardiac patient rehabilitation systems. However, assessments on presence, degrees of immersion and user involvement with real bicycles in those virtual scenarios still are rare. In this paper we present a haptic interface of a real bicycle using HMDs as a mixed reality display using a procedural city as a background scenario. To measure and evaluate presence, two experiments had been conducted. One that simulates a virtual reality mode and a second that corresponds to a mixed reality mode. By think aloud method, it was possible to analyze the degree of presence, through control, focus, immersion and involvement factors. Six of the seven participants described that immersion is augmented as well as the feeling of presence in the mixed reality interface, feeling a better experience with the improvement of movements. Issues related to comfort and the visual graphic were also evaluated with some results on the stimulus that also opens new possibilities for future works in different areas.

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Authors
  • Oliveira, Wesley
  • Gaisbauer, Werner
  • Tizuka, Michelle
  • Clua, Esteban
  • Hlavacs, Helmut
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Shortfacts
Category
Paper in Conference Proceedings or in Workshop Proceedings (Paper)
Event Title
International Conference on Entertainment Computing ICEC 2018
Divisions
Entertainment Computing
Event Location
Poznan, Polen
Event Type
Conference
Event Dates
17-20 Sep 2018
Publisher
Springer International Publishing
Page Range
pp. 52-63
Date
September 2018
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