Procedural Generation of Video Game Cities for Specific Video Game Genres Using WaveFunctionCollapse (WFC)

Procedural Generation of Video Game Cities for Specific Video Game Genres Using WaveFunctionCollapse (WFC)

Authors
  • Gaisbauer, Werner
  • Raffe, William L.
  • Garcia, Jaime Andres
  • Hlavacs, Helmut
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Shortfacts
Category
Paper in Conference Proceedings or in Workshop Proceedings (Paper)
Event Title
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Barcelona, Spain, October 22-25, 2019
Divisions
Entertainment Computing
Event Location
Barcelona, Spain
Event Type
Conference
Event Dates
21-25 Oct 2019
Page Range
pp. 397-404
Date
October 2019
Official URL
https://doi.org/10.1145/3341215.3356255
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