Do You Love It Already or Do You Still Ignore It? The Two Faces of the Phenomenon Spectatorship in Esports

Do You Love It Already or Do You Still Ignore It? The Two Faces of the Phenomenon Spectatorship in Esports

Abstract

The rise of interest in Esports and in spectating other people playing games increased over the years and has developed into a mass phenomenon. However, there still exists a big gap between people who love Esports and people who don’t. This gap itself was probably just as big several years ago as it is today, only the number of Esports fans has increased. Nevertheless, there seems to be no grey area, either one stands on one side or on the other. In this paper we will discuss several possible reasons for this phenomenon with the goal to initiate a discussion for finding ways and strategies to close this gap.

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Authors
  • Pfeiffer, Alexander
  • Wernbacher, Thomas
  • Denk, Natalie
  • Kriglstein, Simone
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Shortfacts
Category
Paper in Conference Proceedings or in Workshop Proceedings (Paper)
Event Title
Workshop "Be Part Of It: Spectator Experience in Gaming and eSports" in conjunction with CHI 2020
Divisions
Education, Didactics and Entertainment Computing
Subjects
Angewandte Informatik
Computer in der Freizeit
Informatik Sonstiges
Event Location
Honolulu, Hawaii,
Event Type
Workshop
Event Dates
27. April 2020
Date
2020
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