Let’s Play-Professional Views on Barriers and Potentials in Digital Gaming and E-Sports

Let’s Play-Professional Views on Barriers and Potentials in Digital Gaming and E-Sports

Abstract

Digital games are playing an increasingly important role in today’s youth culture. Related phenomena, such as Let’s Plays and e-sports are consumed by numerous adolescents but are also becoming increasingly prominent as career choices. This paper presents the results of a group interview with experts in the field of digital gaming and embeds the findings in a project that aims to elaborate pedagogical potentials of these practices in a school context. Our participants provide insights into their careers and, based on their experiences, discuss possible barriers to Let’s Plays and streaming in the pedagogical field, but also elaborate on competencies that can be strengthened through the creative, self-determined creation of gameplay-based media.

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Authors
  • Göbl, Barbara
  • Jovicic, Suzana
  • Denk, Natalie
  • Kriglstein, Simone
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Projects
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Shortfacts
Category
Paper in Conference Proceedings or in Workshop Proceedings (Paper)
Event Title
Annual Symposium on Computer-Human Interaction in Play (CHI PLAY)
Divisions
Education, Didactics and Entertainment Computing
Subjects
Angewandte Informatik
Event Location
Virtual
Event Type
Conference
Event Dates
October 18 - 21, 2021
Series Name
Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play
Date
2021
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