Special Interest Group: The Present and Future of Esports in HCI

Special Interest Group: The Present and Future of Esports in HCI

Abstract

Rapidly gaining in mainstream appeal, esports constitute a phenomenon at the intersection of different Human-Computer Interaction (HCI) perspectives—relating to games user research, multifaceted aspects of game design for performance and entertainment, design and support of social or interpersonal interaction, inclusion vs. toxicity in online communities, visualization of esports data, subdomains like physical esports, as well as connections with education and health contexts. This special interest group (SIG) will provide a space for HCI researchers and practitioners to connect and discuss themes at the intersection of HCI and esports. It will serve as a starting point for mapping the esports design and research landscape in order to identify and pursue opportunities for research, to increase awareness for collaboration in this domain within the HCI community, to share experiences and knowledge, and to establish a community to shape the future of esports.

Grafik Top
Authors
  • Kriglstein, Simone
  • Martin-Niedecken, Anna Lisa
  • Turmo Vidal, Laia
  • Klarkowski, Madison
  • Rogers, Katja
  • Turkay, Selen
  • Seif El-Nasr, Magy
  • Márquez Segura, Elena
  • Drachen, Anders
  • Hämäläinen, Perttu
Grafik Top
Shortfacts
Category
Paper in Conference Proceedings or in Workshop Proceedings (Paper)
Event Title
International Conference on Human Factors in Computing Systems (CHI)
Divisions
Education, Didactics and Entertainment Computing
Subjects
Angewandte Informatik
Event Location
Virtual
Event Type
Conference
Event Dates
May 8 - 13
Series Name
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems
Date
2021
Export
Grafik Top