Playful-consumption experiences and subjective well-being: Children’s smartphone usage

Playful-consumption experiences and subjective well-being: Children’s smartphone usage

Abstract

The study aims to investigate the factors that contribute to children’s subjective well-being. We used playful-consumption experiences in children’s smartphone usage to determine their subjective well-being. In total, 210 valid responses were obtained from the parents and analyzed using PLS-SEM in SmartPLS 3.2.8. The results of the measurement model revealed that the investigated constructs were reliable and valid. The findings based on the structural model revealed that children’s emotional involvement, enjoyment, and sensory experiences with smartphones positively influenced their subjective well-being. However, children’s fantasy, escapism, arousal, and role-projection experiences with smartphones failed to impact children’s subjective well-being. The study is among the pioneers to investigate children’s subjective well-being from the perspective of smartphone usage and playful-consumption experiences.

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Authors
  • Abbasi, Amir Zaib
  • Shamim, Amjad
  • Ting, Ding Hooi
  • Hlavacs, Helmut
  • Rehman, Umair
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Shortfacts
Category
Journal Paper
Divisions
Education, Didactics and Entertainment Computing
Subjects
Informatik in Beziehung zu Mensch und Gesellschaft
Multimedia
Journal or Publication Title
Entertainment Computing 2021
ISSN
1875-9521
Publisher
Elsevier B.V.
Place of Publication
Amsterdam
Volume
36
Date
January 2021
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