Curvature-Based Transfer Functions for Direct Volume Rendering: Methods and Applications
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Direct volume rendering of scalar fields uses a transfer function to map locally measured data properties to opacities and colors. The domain of the transfer function is typically the one-dimensional space of scalar data values. This paper advances the use of curvature information in multi-dimensional transfer functions, with a methodology for computing high-quality curvature measurements. The proposed methodology combines an implicit formulation of curvature with convolution-based reconstruction of the field. We give concrete guidelines for implementing the methodology, and illustrate the importance of choosing accurate filters for computing derivatives with convolution. Curvature-based transfer functions are shown to extend the expressivity and utility of volume rendering through contributions in three different application areas: nonphotorealistic volume rendering, surface smoothing via anisotropic diffusion, and visualization of isosurface uncertainty.
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- Kindlmann, Gordon
- Whitaker, Ross
- Tasdizen, Tolga
- Möller, Torsten
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Category |
Paper in Conference Proceedings or in Workshop Proceedings (Full Paper in Proceedings) |
Event Title |
IEEE Visualization 2003 (Vis03) |
Divisions |
Visualization and Data Analysis |
Subjects |
Computergraphik |
Event Location |
Seattle |
Event Type |
Conference |
Event Dates |
October 19-24 |
Date |
October 2003 |
Export |
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