Conversational Interfaces in Serious Games: Identifying Potentials and Future Research Directions based on a Systematic Literature Review

Conversational Interfaces in Serious Games: Identifying Potentials and Future Research Directions based on a Systematic Literature Review

Abstract

Conversational interfaces have become a popular approach to human-computer interaction in recent years. While currently often employed in a business context or as personal assistants, recent advances show that their application potential goes far beyond that. The following paper presents a systematic literature review on the integration of conversational interfaces using natural language in serious games. We provide an overview of application domains, designer’s motivations and reasoning. Finally, we summarize potentials and pitfalls of this technology in serious games, identify research gaps and suggest directions for further research.

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Authors
  • Goebl, Barbara
  • Kriglstein, Simone
  • Hlavacs, Helmut
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Shortfacts
Category
Paper in Conference Proceedings or in Workshop Proceedings (Paper)
Event Title
13th International Conference on Computer Supported Education (CSEDU 2021)
Divisions
Entertainment Computing
Event Location
Virtual
Event Type
Conference
Event Dates
23.-25.04.2021
Series Name
Proceedings of the 13th International Conference on Computer Supported Education
ISSN/ISBN
978-989-758-502-9
Page Range
pp. 108-115
Date
23 April 2021
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