Comparing Hedonic Consumption Experiences Between MOBA Games and Vrides

Comparing Hedonic Consumption Experiences Between MOBA Games and Vrides

Abstract

This study intends to explore the hedonic consumption experience factors comprising imaginal, emotional, and sensory that make statistically difference while comparing multiplayer online battle arena (MOBA) game users with Vride users. We collected two separate data sets including MOBA game users (292) and Vride Users (217). We performed t-test to investigate whether MOBA game users are statistically different in hedonic consumption experiences vs. Vride users. Our findings explicate that MOBA game users are statistically different in imaginal, emotional, and sensory experiences vs. Vride users. This study is distinctive in nature as it explores the hedonic consumption experiences that are statistically different while comparing MOBA game users with Vride users. We also drive theoretical and practical implications from our analyses.

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Authors
  • Abbasi, Amir Zaib
  • Hlavacs, Helmut
  • Rehman, Umair
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Editors
  • Fang, Xiaowen
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Shortfacts
Category
Paper in Conference Proceedings or in Workshop Proceedings (Paper)
Event Title
HCI International 2023
Divisions
Education, Didactics and Entertainment Computing
Subjects
Informatik in Beziehung zu Mensch und Gesellschaft
Event Location
Copenhagen, Denmark
Event Type
Conference
Event Dates
23.07 - 28.07.2023
Series Name
HCI in Games. HCII 2023. Lecture Notes in Computer Science, vol 14047
ISSN/ISBN
978-3-031-35979-8
Page Range
pp. 117-124
Date
July 2023
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