Comparing Hedonic Consumption Experiences Between MOBA Games and Vrides
This study intends to explore the hedonic consumption experience factors comprising imaginal, emotional, and sensory that make statistically difference while comparing multiplayer online battle arena (MOBA) game users with Vride users. We collected two separate data sets including MOBA game users (292) and Vride Users (217). We performed t-test to investigate whether MOBA game users are statistically different in hedonic consumption experiences vs. Vride users. Our findings explicate that MOBA game users are statistically different in imaginal, emotional, and sensory experiences vs. Vride users. This study is distinctive in nature as it explores the hedonic consumption experiences that are statistically different while comparing MOBA game users with Vride users. We also drive theoretical and practical implications from our analyses.
Top- Abbasi, Amir Zaib
- Hlavacs, Helmut
- Rehman, Umair
Category |
Paper in Conference Proceedings or in Workshop Proceedings (Paper) |
Event Title |
HCI International 2023 |
Divisions |
Education, Didactics and Entertainment Computing |
Subjects |
Informatik in Beziehung zu Mensch und Gesellschaft |
Event Location |
Copenhagen, Denmark |
Event Type |
Conference |
Event Dates |
23.07 - 28.07.2023 |
Series Name |
HCI in Games. HCII 2023. Lecture Notes in Computer Science, vol 14047 |
ISSN/ISBN |
978-3-031-35979-8 |
Page Range |
pp. 117-124 |
Date |
July 2023 |
Export |