Prototypical - A Framework for Board Game Creation
Abstract
Despite an iterative workflow and common characteristics, board game design differs from its video game counterpart in the tasks and frequency with which digital technologies are leveraged. This study presents “Prototypical”, a software application explicitly intended to support the board game design process. “Prototypical” provides modelling, simulation and analysis features for prototyping and developing individual board game mechanics. Three examples demonstrate its current capabilities and the performance of the Monte-Carlo Tree Search artificial intelligence agent, while a user study involving five participants and the System Usability Scale survey identifies the need for user interface improvements.
Top- Campisi, Vincente
- Hlavacs, Helmut
- Pazour, Patrick
- Martinek, Daniel
Editors
- Figueroa, Pablo
- Di Iorio, Angelo
- Guzman del Rio, Daniel
- Gonzalez Clua, Esteban Walter
- Rodriguez, Luis Cuevas
Shortfacts
Category |
Paper in Conference Proceedings or in Workshop Proceedings (Paper) |
Event Title |
IFIP International Conference on Entertainment Computing (IFIP ICEC) 2024 |
Divisions |
Education, Didactics and Entertainment Computing |
Subjects |
Informatik in Beziehung zu Mensch und Gesellschaft |
Event Location |
Manaus, Brazil |
Event Type |
Conference |
Event Dates |
30.09. - 03.10.2024 |
Series Name |
Figueroa, P., Di Iorio, A., Guzman del Rio, D., Gonzalez Clua, E.W., Cuevas Rodriguez, L. (eds) Entertainment Computing – ICEC 2024. ICEC 2024. Lecture Notes in Computer Science, vol 15192 |
ISSN/ISBN |
978-3-031-74353-5 |
Page Range |
pp. 50-63 |
Date |
October 2024 |
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