Prototypical - A Framework for Board Game Creation

Prototypical - A Framework for Board Game Creation

Abstract

Despite an iterative workflow and common characteristics, board game design differs from its video game counterpart in the tasks and frequency with which digital technologies are leveraged. This study presents “Prototypical”, a software application explicitly intended to support the board game design process. “Prototypical” provides modelling, simulation and analysis features for prototyping and developing individual board game mechanics. Three examples demonstrate its current capabilities and the performance of the Monte-Carlo Tree Search artificial intelligence agent, while a user study involving five participants and the System Usability Scale survey identifies the need for user interface improvements.

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Authors
  • Campisi, Vincente
  • Hlavacs, Helmut
  • Pazour, Patrick
  • Martinek, Daniel
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Editors
  • Figueroa, Pablo
  • Di Iorio, Angelo
  • Guzman del Rio, Daniel
  • Gonzalez Clua, Esteban Walter
  • Rodriguez, Luis Cuevas
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Shortfacts
Category
Paper in Conference Proceedings or in Workshop Proceedings (Paper)
Event Title
IFIP International Conference on Entertainment Computing (IFIP ICEC) 2024
Divisions
Education, Didactics and Entertainment Computing
Subjects
Informatik in Beziehung zu Mensch und Gesellschaft
Event Location
Manaus, Brazil
Event Type
Conference
Event Dates
30.09. - 03.10.2024
Series Name
Figueroa, P., Di Iorio, A., Guzman del Rio, D., Gonzalez Clua, E.W., Cuevas Rodriguez, L. (eds) Entertainment Computing – ICEC 2024. ICEC 2024. Lecture Notes in Computer Science, vol 15192
ISSN/ISBN
978-3-031-74353-5
Page Range
pp. 50-63
Date
October 2024
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