Virtual reality vs. 2D biofeedback for children and adolescents with stress related disorders: A randomized controlled trial

Virtual reality vs. 2D biofeedback for children and adolescents with stress related disorders: A randomized controlled trial

Abstract

Virtual Reality (VR) biofeedback (BF) may be regarded as a viable means to overcoming barriers of traditional 2D-BF. Combining fully immersive VR-BF with gamification promises to particularly benefit children and adolescents. As data on children is scarce, this multicenter RCT set out to evaluate a self-developed VR-BF game in young patients with stress related disorders. 9–18-year-olds (Mage = 13.34, SDage = 1.99 in the overall sample) with a diagnosis of anxiety and/or mild to moderate depression were randomized to 10-session of heart rate based, fully immersive VR-BF-training (n = 19) or of standard 2D-BF-training (n = 20). Three assessments (baseline, post-training, 3-month-follow-up) were performed for chronic stress, including the two subscales helplessness and self-efficacy (primary outcome), as well as for symptom severity, the ability to relax and health related quality of life (HrQoL; all secondary). Data were analyzed using repeated measures ANOVAs. Improvements in both groups post-treatment and at 3-month-follow-up were found for chronic stress (helplessness and self-efficacy), for emotional symptoms and peer relationship problems, for the ability to relax at school/with peers, and for HrQoL psychological well-being, self-worth, peer- and school-related QoL. Yet, there were no between-group differences regarding treatment outcomes or training-evaluations, and no side effects were detected. These findings imply that VR-BF is as effective as 2D-BF. While this finding is encouraging, it also calls into question the added benefit of VR for this treatment. The design of VR-BF may need critical reevaluation, particularly with regards to reinforcing gamification elements and considering a broader range of physiological signals.

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Authors
  • Felnhofer, Anna
  • Goinska, Katharina
  • Hattinger, Johann
  • Kamper, Adrian
  • Lenz, Andreas
  • Hlavacs, Helmut
  • Kothgassner, Oswald
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Shortfacts
Category
Journal Paper
Divisions
Education, Didactics and Entertainment Computing
Subjects
Computersimulation
Informatik in Beziehung zu Mensch und Gesellschaft
Journal or Publication Title
Virtual Reality
ISSN
1359-4338
Publisher
Springer
Number
46
Volume
29
Date
8 March 2025
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