Sort-First Parallel Volume Rendering
Sort-first distributions have been studied and used far less than sort-last distributions for parallel volume rendering, especially when the data are too large to be replicated fully. We demonstrate that sort-first distributions are not only a viable method of performing data-scalable parallel volume rendering, but more importantly they allow for a range of rendering algorithms and techniques that are not efficient with sort-last distributions. Several of these algorithms are discussed and two of them are implemented in a parallel environment: a new improved variant of early ray termination to speed up rendering when volumetric occlusion occurs and a volumetric shadowing technique that produces more realistic and informative images based on half angle slicing. Improved methods of distributing the computation of the load balancing and loading portions of a subdivided data set are also presented. Our detailed test results for a typical GPU cluster with distributed memory show that our sort-first rendering algorithm outperforms sort-last rendering in many scenarios.
Top- Moloney, Brendan
- Ament, Marco
- Weiskopf, Daniel
- Möller, Torsten
Category |
Journal Paper |
Divisions |
Visualization and Data Analysis |
Journal or Publication Title |
IEEE Transactions on Visualization and Computer Graphics |
ISSN |
- |
Page Range |
pp. 1164-1177 |
Number |
8 |
Volume |
17 |
Date |
2011 |
Export |