Shading For Fourier Volume Rendering

Shading For Fourier Volume Rendering

Abstract

The work presented here describes two methods to incorporate viable illumination models into Fourier Volume Rendering (FVR). The lack of adequate illumination has been one of the impediments for the wide spread acceptance of FVR. Our first method adapts the Gamma Corrected Hemispherical Shading (GCHS) proposed by Scoggins et al. [11] for FVR. We achieve interactive rendering for constant diffusive light sources. Our second method operates on data transformed by spherical harmonic functions. This latter approach allows for illumination under varying light directions. It should be noted that we only consider diffuse lighting in this paper. We demonstrate and compare the effect of these two new models on the rendered image and document speed and accuracy improvements.

Grafik Top
Authors
  • Entezari, Alireza
  • Scoggins, Randy
  • Möller, Torsten
  • Machiraju, Raghu
Grafik Top
Supplemental Material
Shortfacts
Category
Paper in Conference Proceedings or in Workshop Proceedings (Full Paper in Proceedings)
Event Title
Volume Visualization and Graphics 2002
Divisions
Visualization and Data Analysis
Subjects
Computergraphik
Event Location
Boston, Massachusetts
Event Type
Conference
Event Dates
Oct. 28 to Oct. 29
Date
October 2002
Export
Grafik Top